Dwayne wrote:Benny wrote:I feel dungeons in games should not be a grind fest each week for gear/points. This turns me off greatly... Do you play a console RPG that you can beat in eight hours each week? That is kind of what end game dungeons are like to me... it is like replaying your last save before the boss fights in a console RPG each week for God knows what reason. I am the one and done type espeically for instances. I feel like I slayed the great dragon of whatever... NEXT. I think the MMO genre needs to evolve and rely more heavily on the community to drive content to supplement. EVE is a great example of a good MMO imo. If the learning curve was lighter and maybe on foot like most other MMOs, it could be a thing of beauty.
It's really starting to look like you just don't like RPGs or the Genre, Benny... Wait for CS:GO all your problems will be solved.
Possible, but I enjoy the process of mostly all MMORPGs that I have tried until the endgame. A few I could not stand even the leveling process (Age of Conan and FFXIV off the top of my head). Like Xeno, SWTOR was very cool up until the end of the game. At the end game in SWTOR it becomes a grindfest for gear, and sadly the gear are too similar to trigger a desire to spent many hours to get the same thing except with a higher stat value across the board. I should have seen it coming when I was in BETA seeing that all the PVP gear were numbered and named Melee DPS 12 Chest, Melee DPS 14 Chest, Ranged DPS 10 Chest, etc. I also felt voice acting was a bad idea when it comes to your own character since it takes away from your own imagination.
I enjoy RPGs when I had the time to sit and play them in the past, ie. Final Fantasy Series, Legend of Zelda, Chrono Trigger, Secret of Mana, and .Hack. The thing is MMORPGs seem to be having this problem with Endgame content... I feel that with an MMORPG there should be no feeling of the end or having nothing to do. It is a massive multiplayer online role playing game, not the I live on the Imperial Fleet next to the quest box game. Like I mentioned before the genre needs more sandbox elements to keep players more engaged and not just on "raid nights". Maybe if SWTOR made crafting more worthwhile and making the crafting materials found on lower level monsters/etc it could make people travel around the vast world of Star Wars and open up Open World PVP on PVP servers. The companion system to me was a huge step backwards and hurt the MMO genre. Forcing players to have AI companions was a big turn off for me. It gave me another mouth to feed, a semi-forced incentive to keep having them go on missions.
Right now I am juggling SWTOR and Wakfu. Wakfu although 100x more buggy than SWTOR seems to engage me more even on the PVE/Dungeon running side. What keeps me interested in Wakfu is the variety of items, gear, and visual differences. I do find major flaws that will inevitably cause me to maybe get bored when I hit max level in the game as well. HOWEVER, the game is community driven! The whole game changes depending on what players are doing in the game... zones unlock by player effort, open world PVP amount goes from a 1 to a 10 when a governor of a country declares war... self made bounty systems that actually work, and the fact that there are more than 2 factions and classes are available to all factions causes some fun FFA fighting. EVE is also a game with no endgame which I feel is totally awesome and what all MMORPGs should be like! Grinding dungeons is cool and all but shouldn't be the end all content. If Blizzard's next MMO can add the functionality to have in-game bars that have televisions projecting Starcraft Matches... it can add a whole other element to the game and keep players having fun in the game when taking breaks from grinding etc.
Lastly CS:GO will be like every other FPS to me, fun for the first few months then eventually I will long for something else to supplement it. I think I just get bored quicker than most people so I need games that are highly customizable to keep me entertained ie. Diablo, Ragnarok, FFXI, Wakfu, Sims, Map editors. To be totally honest the most fun I had were in Ragnarok Online and FFXI... both due to the community involvement and minimal gear restrictions. Wakfu seems logical for me to enjoy for the very same reasons... Guild Wars 2 and Tera will most likely be another WOW, SWTOR, and WAR to me... while Secret World and Archeage will be more like an EVE, Minecraft, and DCUO to me. I am more interested in the MMORPG genre to evolve from what WOW inspired many other companies to do. What SWTOR did was take the fundamentals of Vanilla WOW and voice acting from DCUO and brought the Star Wars skins to overlay. SWG fanboys probably rage harder than I did when they found no sandbox goodness to the game. I longed to live in the Star Wars Galaxy... Where I would get into bar fights in the Cantina over the best looking holodancer, race people in Podracing for glory, Play Dejarik or Pazaak @ the Hutt casinos while waiting for friends to log on, barter with Jawas for a droid to maintain my estate that I built/purchased in the deserts of Tattooine from items/materials farmed from across the galaxy, and also dogfighting in space.
Sorry, just bitter because I love Star Wars so much.