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Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 9:34 am
by Myrrh
Important Information
Attention! Due to the changes made by this hotfix, all character abilities have been reset.

For an update-to-date status of the game server and deployment process, please visit the Server Status.

Classes

Xelor
Xelor’s Dial: if the spell break, it will now be possible to get 1 Wakfu Point back (5% chances at first, 50% with maximum level) with 3 charges at first and 6 at maximum level.
Timekeeper:
Action Points will now be given back at the beginning of the following turn before any charge loss occurs.
Cost will now be changed to 3 Action Points at level 0 and 1 Action Point at maximum level.
Will now be used up to 3 times per turn.
Aging: damage will now be applied correctly.

Characters
Characters no longer receive spell experience when they reached the character's maximum experience (current level cap:105 )

Territories
Mount Zinit chapter 2 will not be open to players in this maintenance, the implementation date will be shared in the near future.

Creatures
Emphasis on the resists/vulnerabilities of monsters has been added to give a more tactical aspect to fights and reduce their duration (more potential damages) when used correctly.

Monk Island Creatures
Rats Health Points have slightly increased.
Rattler is now a basic undead
Nun Dungeon state is now correctly applied to all players in the fight.
Friar Tubs now give 20% XP bonus.
Friar Tubs can also now be unlocked with four or more players in the fight to add more gameplay.

Forfut Island creatures
Spawn is now increased to 2 to 6 monsters in the area instead of 1 to 5.
Ghourmand now gives 20% EXP bonus.
The two Borbats are now tamable by Osamodas
Vampyro AI has been optimized in its last phase.
Vampyro is now immune to the Rebirth Mark.

Items
Mea Culpa Potion has been added.

Bug fixes
It is no longer possible to stack up the Guild Insignia bonus.

Miscellaneous
Stunned/ Sleepy states: the target of these spells can no longer be locked.

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 1:33 pm
by Casey
Characters
Characters no longer receive spell experience when they reached the character's maximum experience (current level cap:105 )

Wait, what? What does this mean?

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 2:36 pm
by Marshall
Casey wrote:Characters
Characters no longer receive spell experience when they reached the character's maximum experience (current level cap:105 )

Wait, what? What does this mean?


I too would like to know just wtf this means? I hope this got garbled in translation or something cause it sounds like you can't skill up any spell levels after your character reaches level 105 vs. once a spell level hits 105 you don't get xp for it anymore (which would make sense). If that's not the case, then that's a pretty big deal spell wise and we'd need a spell level reset right?

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 3:35 pm
by Casey
I'm pretty sure they mean you cant level spell levels up after that specific spell level is 105, but yeah that translation sucks.

Also the "no longer" part concerns me. Does that mean people already did that and have an advantage now?

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 5:33 pm
by FrogurtX
Update!

Characters no longer receive spell experience when they have reached the character's maximum experience (current level cap:105 ); this important change is actually part of a global revamp of the spell experience system currently being developed, which will lead to a global rebalance allowing to re-stat the spells' level at the right time.The spell evolution system will also be changed drastically in the future without penalizing the Makabra users, more information will be shared very soon.

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 5:39 pm
by FrogurtX
http://www.wakfu.com/na/forum/127-gener ... money-back

SE-Derek: As for the spell system, we've relayed this is a part of a global revision wherein we will allow you to allocate your spell experience where you desire -- which has been a very popular request. More information will be coming soon, though. Off of which though, are expected elements of an MMO: even core systems are reworked.

Re: Content Update 1.2 Hotfix 3

Posted: May 9th, 2012, 6:21 pm
by Benny
awesome.

Re: Content Update 1.2 Hotfix 3

Posted: May 10th, 2012, 3:44 pm
by Marshall
This spell xp allocation is good and bad. I think it confirms that at max level you won't be able to earn any more spell xp. So basically you have to make sure to allocate all your spell xp before max level like stat points. No more maxing out all your spells I guess. I didn't like grinding spells so that's good, but depending on how much spell xp you can earn that's bad. As it is now you can only really get like 1 spell to max level before you hit max level yourself right?